Exploring the Fallout Universe, Gaming’s Most Surprising TV Hit
The Fallout TV show is back to Prime Video, and it's fair to say that fans were delightfully shocked by the excellence of its first season. By depicting the atomic-age, post-apocalyptic United States through the lenses of three different characters, it effectively portrayed different facets of the player's adventure.
We followed Lucy the vault dweller, trying to do the right thing and discovering that the ruined world made that very difficult; Brotherhood initiate Max, the militant faction rookie, who starts challenging his faction's dogma and causes plenty of trouble in mechanized battle suit; and Walton Goggins's character, a fan-favorite figure who has entirely abandoned any sense of morality out in the irradiated badlands.
Setting the Stage for the Second Season
The debut season's finale disclosed a major secret about who helped cause the atomic conflict that trapped a group of people in bomb-proof bunkers for an extended period. It also posed several enigmas open for the next installment – and, now, expectations are significantly higher.
“We’ll take ‘pretty good’ – we should print that on merchandise,” says Jonah Nolan.
“Going into the first season, everyone’s like, ‘Just don't mess it up’,” adds the game director. “We are ecstatic with the feedback to the show, so this time people are bringing more excitement and different expectations.”
A New Vegas Vibe for Season Two
The new season is located in the neon-lit city, the location of the 2010’s game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and personalities in the franchise, even if it was somewhat buggy at launch.
“It’s more of a desert vibe, a Southwestern essence, that’s so essential to that game,” says Nolan. “That dusty, desolate Route 66 feeling of the game is so much enjoyable to incorporate into the show.”
In the show's timeline, a significant amount of time has passed since the events of the New Vegas game by the time the protagonists make their way there. Yet, the creators hint that it will honor the gamer's experience.
The Importance of Physical Sets
The Fallout TV series is praised for its tactile feel – its production team insisted on real props and environments were built, mirroring the cobbled-together nature of the outposts in the games.
“Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all standing in front of a digital backdrop,” observes co-creator Geneva Robertson-Dworet. “The whole point of an translation, especially of a interactive medium, is to appear as if it’s real.”
Indeed, almost everything you see on-screen is physical, including the notoriously frightening radioactive creatures known as Deathclaws. In the show, they are created using animatronics, and were apparently pretty frightening up close.
A Labor of Love
The Fallout series works because it is developed by talented film-makers who are also passionate gamers, with the help of the game developers behind the video games. This shared passion for the universe is evident in the final product.
The new batch of episodes is launching on a weekly basis rather than as a full-season drop, representing a shift from the previous season. This approach will allow for a altered viewing experience, something the creators themselves are excited to observe.
“It's richer, it’s more expansive, it’s wittier, it has a lot of twists,” says the game director. “I’m looking forward to seeing what people think.”